Last Stand · Hold the hangar
Your hangar is the last thing standing. Wave after wave, alien ships come for it, and every one of them is built from destructible pixels. Shoot an engine off and the ship tips, spins and crashes, and its wreck explodes on whatever it lands on. Between waves, build your defences, draft upgrade cards, and see how long you can hold.
Between waves you pick one card from a hand of three: 18 upgrades across the Pilot, Wrecker and Hangar branches, capstones that change how you play, and risk cards that pay big and cost you.