Last updated: 20 October 2026
Afterburn is a game for iPhone and Android made by grAppe ("we", "us"). This policy explains in plain language what the game collects, why, and who it's shared with. Where the two versions work differently, we say so.
Account & display name. You're identified by a random account ID (from Google Firebase Authentication) and a display name you choose: your Game Center nickname on iPhone, your Google Play Games name on Android, or a "pilot name" you type if you play without either. We never receive your real name, email address, or any contact details. Your display name and scores are shown publicly on the leaderboards, so don't use your real name if you'd rather stay private.
Friends board. If you sign in with Game Center or Google Play Games, the game-specific player ID that service gives you is stored with your scores, and the game reads your friends list from that service to build the Friends board, so you and your friends can see each other's scores.
Scores & game progress. When you finish a Ranked run, your best score, the number of platforms you reached, when you set it, whether you played on iOS or Android, the app version, and whether your place came from device location, your IP address or (on Android) your mobile network's country are sent to our leaderboards so you can be ranked against other players. Beginner runs are not sent.
Location (approximate). To place you on your local boards (city, region, country and continent), the game works out roughly where you are:
If none of these works, your score goes on the worldwide board only.
Afterburn shows occasional full-screen ads between runs, served by Google AdMob. They are frequency-capped and never appear during a flight or right after a new best score.
On iPhone, we don't track you across apps. Afterburn doesn't ask for Apple's App Tracking Transparency permission, so you won't get a "tracking" prompt and Google's ads SDK can't use your iPhone's Advertising Identifier (IDFA). In the EEA, UK and Switzerland, ads follow the choices you make in Google's consent form (see below). Elsewhere, Google may use contextual information and limited device signals to choose the ads you see, as described in Google's policies.
On Android, Google may personalize ads. Outside the EEA, UK and Switzerland, Google AdMob may use your device's advertising ID to show ads based on your interests, under Google's policies. You can reset or delete your advertising ID, or opt out of ads personalization, in your device settings (usually Settings › Privacy › Ads, or Settings › Google › Ads).
To deliver ads, cap how often you see them, and prevent fraud, Google AdMob processes limited technical data such as your IP address (for coarse, country-level relevance and fraud prevention), ad-request and device information, and your interactions with the ads. This processing is governed by Google's policies.
EEA/UK consent. Before showing ads to players in the EEA, UK, or Switzerland, the game shows Google's consent form (the User Messaging Platform), where you can accept or refuse. If you refuse, you may still see ads, but they are non-personalized or limited. You can change your choice at any time in the game under Settings › PRIVACY OPTIONS.
On iPhone, Afterburn offers one optional, one-time purchase ("Buy Me a Coffee") that removes the ads for good and supports the developer. The game is free and fully playable without it. The Android version doesn't sell anything at the moment.
Payment is handled by Apple's App Store. We never see or store your payment details.
To remember your purchase, the game keeps an "ads removed" flag on your device and in your own private iCloud (Apple's key-value storage, tied to your Apple ID). That flag is not on our servers and contains no personal information.
After you've played a few runs, the game may ask whether you'd like notifications. They're optional. If you allow them, a device notification token (Firebase Cloud Messaging), your language, your platform and your rival-alerts setting are stored with your account ID, so we can tell you when someone passes you on your city board and send occasional news about the game. Rival alerts only go out once your score on that board is 3,000 or more, and at most once a day.
You can turn rival alerts off in the game's settings, or turn off all notifications in your device settings at any time.
To find bugs and understand how the game is played, Afterburn uses Google Firebase Analytics and Firebase Crashlytics. Analytics records game events such as the screens you open, your runs and landings, the scores you submit, your answers to the location, notification and ad-consent prompts, and, on iPhone, the steps of a purchase. It also notes your country and the app's language. If the game crashes, Crashlytics sends a crash report with your device model, system version and the state of the game at that moment. This data is linked to your account ID, never to your name or email, and we don't use it for advertising.
On iPhone, Firebase Performance Monitoring also measures how the app runs, for example how long screens take to load and the frame rate.
We also use Firebase Remote Config to adjust game settings (for example how often ads appear) without an app update.
Afterburn relies on a small number of services to run the game and its leaderboards. Each handles data under its own privacy policy:
The data we store (your leaderboard entries, account ID and notification settings) is hosted on Google Firebase servers located in the European Union. Usage statistics and crash reports are processed by Google Firebase and may be stored outside the EU. The other services listed above (such as Apple Game Center and Google Play Games) operate their own infrastructure under their respective privacy policies.
Leaderboard entries are kept so the rankings stay meaningful, until you delete them. Your notification token, language and rival-alerts setting are kept while you use the game. A token is removed automatically when Firebase reports it is no longer valid (for example, after you uninstall the app), and all of it is removed when you delete your data.
To delete your data, open Settings in the game and tap DELETE MY DATA. This removes your scores from every board, your display name, your notification record (device token, language and rival-alerts setting) and your account, and it can't be undone. If the game is no longer installed, email afterburn.game@gmail.com and we'll delete your data within 30 days. The steps are on our support page.
Afterburn is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child has provided us data, contact us and we'll delete it.
The pages under https://grappe-studio.netlify.app/afterburn/ count visits with Google Analytics 4 (Google LLC, acting as our processor), and only if you accept the banner shown on your first visit. Nothing is set or sent before you choose, and nothing at all if you decline.
If you accept, Google Analytics sets its cookies (named _ga and _ga_ followed by an identifier), limited to the /afterburn/ pages and kept for about 13 months, and records the pages you view, how you arrived (a search engine, another website, a shared link), an approximate region derived from your IP address, your browser and device type, and clicks on links that leave the site, such as the App Store and Google Play buttons. Advertising features and Google signals are switched off. This data is kept for up to 14 months, and it is not linked to the game, your account ID or any app install.
Your choice is stored only in your browser. You can change it at any time from the Cookies link at the bottom of every Afterburn page; withdrawing your consent deletes those cookies.
We may update this policy from time to time; the "last updated" date above will reflect any change.
Questions? Email afterburn.game@gmail.com.